Friday 11 May 2012

Door in development 2

In this photo is the entire piece completed without the Textures added in. Majors difference is that I have reduced down the number of polygons on different shapes to prevent high rendering shapes as this is for a game engine. Secondly In picture B I have removed unnecessary faces in some of the shapes as they are a waste of memory and will not be seen in the main feature. It is very simple to remove the unnecessary parts. In order to do this you need to select the shape you are working on and right click and depending which one you are doing select either Edges or Face. Here you will be able to select which face or edge you need to remove. Just remember when removing edges from your shape you will need to remove the vertex points that belonged to the shape. You can do this by right clicking and selecting vertex, then you will need to draw a box over the shape to select the entire shape and press delete. You will not need to worry about the other vertices's as they will not be removed.
Below is the final piece of the door unrendered. This shows you all the textures for the shape. Most of the textures have come from ancient Egyptian textures, apart from the flame texture. The aim of my project is create an Egyptian prison. In order to place a texture you need to make a lambert. In order to do this you Right click on the object you want textured and then select assign Favourite material and then select Lambert. This will alow you to place whatever tecture you want. To do this after selecting the lambert attribute there is a section called Common Material Attributes and under the colour sector click on the black and white squared box, this will bring up a menu of different textures and other options. You need to select file in order to place your own textures. Once selected a new window will pop up in the Attributes editor, this will allow you to select what file you will need for your textures.

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